Display Name = "Château des Romances Layer 2"
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 922, 45, 66, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 922, 45, 66, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 922, 45, 66, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ConditionalBranch([1, 1228, 0, 2, 2])
      ControlVariables([1228, 1228, 0, 0, 3])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 924, 13, 73, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([1, 1228, 0, 2, 2])
      ControlVariables([1228, 1228, 0, 0, 3])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 924, 13, 73, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ConditionalBranch([1, 1228, 0, 2, 2])
      ControlVariables([1228, 1228, 0, 0, 3])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 924, 13, 73, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([1, 1228, 0, 2, 2])
      ControlVariables([1228, 1228, 0, 0, 3])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 924, 13, 73, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([1, 1228, 0, 2, 2])
      ControlVariables([1228, 1228, 0, 0, 3])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 924, 13, 73, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    CallCommonEvent([499])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShotBalloonIcon([-1, 1, false])
    PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
    ShowAnimation([10, 501, false])
    Wait([30])
    ControlSwitches([31, 31, 0])
    ShowAnimation([11, 501, false])
    Wait([30])
    ControlSwitches([32, 32, 0])
    ShowAnimation([12, 501, false])
    Wait([30])
    ControlSwitches([33, 33, 0])
    Wait([120])
    ShowPicture([7, "80_lira_st01", 0, 0, -200, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_bell_st01", 0, 0, 200, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_muzet_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([7, nil, 0, 0, -200, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 200, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>You have arrived, heroes...\nI will not let you proceed any further."])
    ShowTextAttributes(["bell_fc1", 0, 0, 2])
    ShowText(["\\n<Bell>With Lyla's, Musette's, and my power combined...\nYou won't stand a chance against us."])
    ShowTextAttributes(["lira_fc1", 0, 0, 2])
    ShowText(["\\n<Lyla>And just like that...\nWe're going to take you all out right here!"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>Musette... What are you really up to?\nYou're not the type to take orders from anyone."])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>Fufu... I forged an agreement with the Queen of Dreams. In exchange for working under her, I would be granted control over Grand Noah."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>To rule over Grand Noah...?\nThat was your goal?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Ruling Grand Noah...?\nIs that your goal?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>Hohoho, did you really think I would settle for a concession of such small scale? What I want is this entire world!"])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>I will brainwash all of you here...\nYou will become my loyal servants."])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>With your powers, I will then crush the Queen of Dreams and her alliance... And then this world will be in the palm of my hands!"])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>I see, so your drive is the desire for world domination. I'll be honest, your motives make more sense than the Nightmares..."])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>However, I'm not about to let those ambitions slide. Millions of innocent people would suffer under your rule."])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>It's time to settle this, Musette...\nMy sword will cleave your ambitions!"])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>Then come at me, Almighty Swordsman and heroes!\nYou will all become my puppets in the end...!"])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss3\", @volume=100, @pitch=100)"])
    BattleProcessing([0, 1413, false, false])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>This isn't...possible. I've...!"])
    ShowTextAttributes(["rest_fc1", 0, 0, 2])
    ShowText(["\\n<Lest>We've won!\nIt's over, Musette!!"])
    ShowTextAttributes(["bell_fc1", 0, 0, 2])
    ShowText(["\\n<Bell>What will we do, Musette...?"])
    ShowTextAttributes(["lira_fc1", 0, 0, 2])
    ShowText(["\\n<Lyla>What should we do...? We're in a serious pinch!"])
    ShowTextAttributes(["muzet_fc1", 0, 0, 2])
    ShowText(["\\n<Musette>I haven't been defeated just yet...!\nBell! Lyla! We're retreating!"])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    ShowAnimation([10, 501, false])
    Wait([30])
    ControlSwitches([31, 31, 1])
    Wait([60])
    ShowTextAttributes(["bell_fc1", 0, 0, 2])
    ShowText(["\\n<Bell>Kh... Next time, I'll be sure to make you cry!"])
    ShowTextAttributes(["lira_fc1", 0, 0, 2])
    ShowText(["\\n<Lyla>Ah, wait up!"])
    ShowAnimation([11, 501, false])
    Wait([30])
    ControlSwitches([32, 32, 1])
    ShowAnimation([12, 501, false])
    Wait([30])
    ControlSwitches([33, 33, 1])
    Wait([60])
    ControlVariables([1212, 1212, 0, 0, 2])
    PlayBGM(["RPG::BGM(@name=\"cb1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["rejeo_fc1", 1, 0, 2])
    ShowText(["\\n<Rigeo>Ah, they got away...\nWhat should we do? Should we chase them?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Unfortunately, we have no time to waste going after them... Right now, we need to prioritize closing the gate."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Like Alice says, we need to solve the root of this problem first... It would be best if we dealt with Musette afterwards."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>I'm afraid we have no time to spare pursuing them... Right now, we must prioritize closing the gate."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Like Ilias says, we need to solve the root of this problem first... It would be best if we dealt with Musette afterwards."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>But with that, we've defeated three members of the alliance! I bet they're not in good shape now, are they?!"])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Yeah... But we've still got a lot of trouble ahead of us. We can't let our guard down from here on out."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There are still more alliance members up ahead who will attack us. Just because we've defeated Musette doesn't mean we can relax now..."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Come on, let's keep moving.\nDon't get distracted, we've still got a long way to go!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Come now, let us move onward.\nWe still have a long way to go, so let us not lose focus!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We made sure to move forward, towards the magical supply room in the depths of the Demonic Castle..."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ControlVariables([1229, 1229, 0, 0, 3])
    ConditionalBranch([0, 2930, 0])
      ControlVariables([1229, 1229, 2, 0, 1])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2931, 0])
      ControlVariables([1229, 1229, 2, 0, 1])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2932, 0])
      ControlVariables([1229, 1229, 2, 0, 1])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1229, 0, 0, 0])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox>Seems you've found all the treasure chests on this floor. Congratulations♪"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1229, 0, 1, 0])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox>There is still \\V[1229] treasure chest on this floor.\nKeep searching for it!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1229, 0, 2, 1])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox>There are still \\V[1229] treasure chests on this floor.\nKeep searching for them!!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([6, -1, 4])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"hand-drum01\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"sanmai\\\", 1])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"hand-drum01\\\", @pitch=100, @volume=100)\"])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"sanmai\", 1])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Sand\\\\\\\", @pitch=150, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"!Flame\\\", 7])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Sand\\\", @pitch=150, @volume=80)\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"!Flame\", 7])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
      ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
      ShowText(["\\n<Spirit Fox>Mugyaaa!!\\^\\.\\."])
      ControlSelfSwitch(["A", 0])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["youkosan_fc2", 0, 0, 2])
      ShowText(["\\n<Fox Statue>Fufufu... I am a Fox Statue.\nI won't step aside unless you talk to my \"arse.\""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2930, 2930, 0])
    ChangeWeapons([963, 0, 0, 1, false])
    ShowTextAttributes(["tarsa_fc2", 1, 0, 2])
    ShowText(["\\n<Tarsa>This one...is mine♪"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>You can use scythes, Tarsa...?"])
    ShowTextAttributes(["tarsa_fc2", 1, 0, 2])
    ShowText(["\\n<Tarsa>This scythe can be used like a fan.\nIt feels good when I dance with this♪"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2932, 2932, 0])
    ChangeArmor([333, 0, 0, 1, false])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Th-this is a really stylish tunic...!!"])
    ShowTextAttributes(["lars_fc01", 0, 0, 2])
    ShowText(["\\n<Lars>............"])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>This fits Lars perfectly, it's definitely his..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2931, 2931, 0])
    ChangeArmor([359, 0, 0, 1, false])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Dream Fox>This is... Lusty Fox's?!\nYaaay me! Let me have it, please!"])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Dream Fox>Hey hey, does it suit me?\nDo I look as charming as Lusty Fox?!"])
    ShowTextAttributes(["magatu_fc1", 2, 0, 2])
    ShowText(["\\n<Magatsu>Quiet down a little would ya..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>This place is made up of ten layers...\nYou're going to be in for a long haul, so make sure you have reliable recovery."])
    Empty([])

  Page 1
    Empty([])
